Exploring and integrating these sample applications into teaching activities will cover all twelve of the digital competencies. A student will practice certain digital competencies at a time, based on the nature of the activity and the application used.
Microsoft Math instantly recognizes a problem and helps solve it with step-by-step explanation, similar problems and online video lectures.
Competencies 3, 5
Math Riddles offers mathematical puzzles that helps build a student’s analytical and pattern recognition skills.
Competencies 1, 4, 5, 9, 12
Minecraft Education is a game-based platform that inspires creative, inclusive learning through play.
Competencies 3, 5, 9
Chess offers puzzles to solve, strategy lessons, and the option to play vs. a computer or split-screen
Competencies 2, 3, 11
Tynker is a creative coding platform, enabling students to learn to code at home, school, and on the go.
GeoGebra is an interactive geometry, algebra, statistics and calculus application, ideal for visualization.
Competencies 7, 8, 12
Canva is a graphic design tool that can be used to create social media posts, presentations, posters, videos, logos and more.
Competencies 3, 6, 10
Mathletics provides instant access to thousands of digital and physical activities for practice and learning concepts.
Competencies 6, 8
PhET is a suite of interactive simulations for teaching and learning physics, chemistry, math, and other sciences.
An electronic book about the Solar System, offering hours of interactive exploration and visual information.