Exploring and integrating these sample applications into teaching activities will cover all twelve of the digital competencies. A student will practice certain digital competencies at a time, based on the nature of the activity and the application used.
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Microsoft Math
Competency 3
Microsoft Math instantly recognizes a problem and helps solve it with step-by-step explanation, similar problems and online video lectures.
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Math Riddles
Competencies 3, 5
Math Riddles offers mathematical puzzles that helps build a student’s analytical and pattern recognition skills.
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Minecraft Education
Competencies 1, 4, 5, 9, 12
Minecraft Education is a game-based platform that inspires creative, inclusive learning through play.
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Chess
Competencies 3, 5, 9
Chess offers puzzles to solve, strategy lessons, and the option to play vs. a computer or split-screen
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Tinker
Competencies 2, 3, 11
Tynker is a creative coding platform, enabling students to learn to code at home, school, and on the go.
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Geogebra
Competency 10
GeoGebra is an interactive geometry, algebra, statistics and calculus application, ideal for visualization.
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Canva
Competencies 7, 8, 12
Canva is a graphic design tool that can be used to create social media posts, presentations, posters, videos, logos and more.
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Mathletics
Competencies 3, 6, 10
Mathletics provides instant access to thousands of digital and physical activities for practice and learning concepts.
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PHET Simulations
Competencies 6, 8
PhET is a suite of interactive simulations for teaching and learning physics, chemistry, math, and other sciences.
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Solar System
Competency 6
An electronic book about the Solar System, offering hours of interactive exploration and visual information.