Exploring and integrating these sample applications into teaching activities will cover all twelve of the digital competencies. A student will practice certain digital competencies at a time, based on the nature of the activity and the application used.
Microsoft Math
Competency 3
Microsoft Math instantly recognizes a problem and helps solve it with step-by-step explanation, similar problems and online video lectures.
Math Riddles
Competencies 3, 5
Math Riddles offers mathematical puzzles that helps build a student’s analytical and pattern recognition skills.
Minecraft Education
Competencies 1, 4, 5, 9, 12
Minecraft Education is a game-based platform that inspires creative, inclusive learning through play.
Chess
Competencies 3, 5, 9
Chess offers puzzles to solve, strategy lessons, and the option to play vs. a computer or split-screen
Tinker
Competencies 2, 3, 11
Tynker is a creative coding platform, enabling students to learn to code at home, school, and on the go.
Geogebra
Competency 10
GeoGebra is an interactive geometry, algebra, statistics and calculus application, ideal for visualization.
Canva
Competencies 7, 8, 12
Canva is a graphic design tool that can be used to create social media posts, presentations, posters, videos, logos and more.
Mathletics
Competencies 3, 6, 10
Mathletics provides instant access to thousands of digital and physical activities for practice and learning concepts.
PHET Simulations
Competencies 6, 8
PhET is a suite of interactive simulations for teaching and learning physics, chemistry, math, and other sciences.
Solar System
Competency 6
An electronic book about the Solar System, offering hours of interactive exploration and visual information.