‹ Back to Search

Year 1 Module 2: Project Ideation


The purpose of ​Module 2: Project Ideation is for students to experience the design process through a simulation, and then come up with community project ideas of their own. From here the class will choose a viable and impactful projects that will incorporate personal and collective skills and resources.

Module Overview

Students explore the design process and develop many project ideas that benefit their community.

In Module 2: Project Ideation, students will practice the design process in a workshop and then apply it to real life; developing project ideas that improves the community. Students will go through an ideation and design process in partnership with classmates and community members to come up with many project ideas that will be pitched for development.

Students will be called to identify different types of tools they can use to create their projects. The projects should harness the student’s unique skills and incorporate local resources. Using the Impact Gaps Canvas students can refine their ideas. After ideation, students will build prototypes of their projects.

Competencies, Skills, and Concepts


  • Ideate a community based project


  • Students will consider multiple perspectives, skills and resources to design a project
  • Students will follow a human centred design process to create an idea for a project using collaboration, communication and empathy
  • Students will present a prototype for a project using resources such as digital tools or multimedia

Critical Skills


  • Ideation
  • Empathy

Module Guide

Teacher Guide

In the Module Teacher’s Guide, you will find:

  1. Purpose
  2. Competencies, Skills and
  3. Module Overview
  4. Background Information
  5. Assessment
  6. Workshops & Lessons

Module Resources

1.2-2.3 Career and Community Development

Wallet Design Thinking Exercise

A one-hour design thinking challenge where participants create a wallet from the perspective of their…
Career and Community Development

Create a Sport Design Thinking Challenge

A resources for teachers to take their students through a design thinking experience by creating…

Workshops and Lessons

Lesson Plan
1.2-2.3 Career and Community Development

Workshop 1.2.1 Experiencing Inuit Innovation

Students explore the innovative and entrepreneurial history of the Inuit.
Lesson Plan
1.2-2.3 Career and Community Development

Workshop 1.2.5 The Kiggavik Nest

Students create a short pitch to communicate their top ideas and to then decide on…
Lesson Plan
1.2-2.3 Career and Community Development

Workshop 1.2.3 Observe and Interact

How can we build empathy in our community?

Teacher Training

For questions or comments, contact us.

Contact us